_gdk_display->layer->GetConfiguration (_gdk_display->layer, &dlc);
_gdk_parent_root = g_object_new (GDK_TYPE_WINDOW, NULL);
+
private = GDK_WINDOW_OBJECT (_gdk_parent_root);
private->impl = g_object_new (_gdk_window_impl_get_type (), NULL);
+ private->impl_window = private;
+
impl = GDK_WINDOW_IMPL_DIRECTFB (private->impl);
private->window_type = GDK_WINDOW_ROOT;
}
impl->drawable.surface->GetPixelFormat(impl->drawable.surface,&impl->drawable.format);
private->depth = DFB_BITS_PER_PIXEL(impl->drawable.format);
+
+ _gdk_window_update_size (_gdk_parent_root);
+
/*
Now we can set up the system colormap
*/
private->x = (attributes_mask & GDK_WA_X) ? attributes->x : 0;
private->y = (attributes_mask & GDK_WA_Y) ? attributes->y : 0;
- parent_private = private->parent;
+ parent_private = GDK_WINDOW_OBJECT (real_parent);
parent_impl = GDK_WINDOW_IMPL_DIRECTFB (parent_private->impl);
private->parent = parent_private;